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The Ludologist

 

Gameography

(broadly construed)


Lyapunovia '21

Fractal program remade from the Amiga

 

Real-time visualization of the Lyapunov Space fractal made with modern technologies like WebGL. A remake of my 1992-1993 (yes) fractal program of the same name, now with animation.

Role: Programming and everything.

https://www.jesperjuul.net/lyapunovia/

 

 

 

 

   

Petscii Jetski

A visual poem in 10 lines for the C64

 

Game and visual poem for the Commodore 64 co-developed with Nick Montfort for the Basic 10 liner contest 2020.

Role: Co-game designer and co-programmer.

https://nickm.com/montfort_juul/petscii_jetski/

 

 

4:32

Conceptual game

 

Tongue-in-cheek response to Petri Purho's response to John Cage's 4:33.

Voted "most innovative game" at the NYU Global Game Jam 2010.

Role: Designer and developer

https://www.jesperjuul.net/4.32/

 

 

 

High Seas: The Family Fortune

A Casual Game

 

An innovative matching tile game. Developed with The Planet for GameTrust in 2007.

Role: Co-game designer and programmer.

 

 

 

MMOPG

(moderately multiplayer other players game)

A conference game

 

Two-day conference game for 80 people at the Other Players conference at the IT University of Copenhagen, December 6-8 2004. With Eric Zimmerman.

Role: Co-game designer.

 

High Seas  

 

Detonator

A capturing game

 

A multiplayer game with the object of capturing as much of the playing field as possible by surrounding it - and the other players. Developed for TV2 Interactive. Graphics and co-game design: Rasmus Keldorff.

Role: Co-game designer and programmer.

 

 

 

Flag Rally

A multiplayer remake

 

Somewhat inspired by the classic arcade game Rally X, this is a multiplayer action game for 1-6 players. Developed for Tele Danmark. Graphics and co-game design: Rasmus Keldorff.

Role: Co-game designer and programmer.

 

  Flag Rally

 

PingPong

An updated classic for 1-6 players

 

Modern update of the classic game of Pong. 1-6 players can play in their browser, with computer opponents, morphing playfield and 3 levels of difficulty. Developed for TV2 Interactive. Graphics: Mads Rydahl.

Role: Game design and programming.

 

 

Højhuset

Graphical chat system

 

Højhuset is a graphical chat system with focus on letting the users express themselves through personal rooms, clothing, and items. 50.000 users visited Højhuset every day at its peak. Developed for and in cooperation with Netstationen. Højhuset has been running since 1997. Graphics: Morten Møller.

I converted the client from Java to JavaScript in 2014.

Role: Interaction design and programming.

 

PingPong   Højhuset

 

Slimebusters

Multiplayer action game

 

Action game for 1-4 players over the net.

The game is about collecting enough diamonds to reach the next level. At the same time, the player is being pursued by green slimy monsters. Destroy the monsters by pushing crates after them. Developed for Egmont Online.

Role: Game design and programming.

 

 

 

Puls in Space

Action game

 

Simple action game.

Developed for Netstationen, the most popular youth-oriented community site in Denmark.

Role: Game design and programming. [Java]

SlimeBusters   Puls in Space

 

Blackout

Storytelling cd-rom game

 

Role: Scripting and programming the Macintosh version.

 

 

Kampen om Kagen

Quiz game, children's CD-ROM


Kampen om Kagen is aquiz game for children, developed for public Danish libraries.

Role: Game design, project management, and programming.

 

Blackout  

 

 

Kampen om Kagen