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Game example: Battlefield 1942
(Conquest game mode)
Rules: Two teams play against each other. There are rules regarding the movement of players, weapons, vehicles, level design, counting of points for having taken a base, respawning etc. Some rules are explicit (counting of points), some rules are likely to be inferred by the player from the environment (guns kill), some rules such as the way in which vehicles handle have to be learned by the players.
Outcome: Defined as the accumulated time important locations on the map were held.
Value: More points win. Potentially one team can kill more players than the other team, but still lose the game.
Effort: Moving, shooting, strategies, communication.
Attachment: Team wins.
Negotiable consequences: Harmless, but some tournaments are being played. Social consequences in doing well for the team vs. doing badly.