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1) Rules
Sufficiently well-defined that players do not argue about them and/or they are implementable on a computer.
A rule relates only to specified parts of the game and game context. (Decontextualization.)
In non-electronic games, rules become unambiguous over time because players find it annoying to argue about them.
Compare two rules:
Check mate is when the king is in a hopeless position.
Check mate is when the king is checked [can be captured in the next move] and the threatened player is unable to bring the king into an unchecked position in one move.