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Jesper Juul

 

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JESPER JUUL

 

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The Handmade Pixels Interviews

While writing Handmade Pixels, I interviewed 21 independent game developers and festival organizers. The book contains interview exercepts, but the full interviews are found here.

The interviews gathered a breadth of opinions about and approaches to independent games. The interviews informed my writing, but they are also documentation in their own right, of a moment in the history of independent games.

I am gradually releasing the final interviews.

 

The Handmade Pixel interviews

 

Anna Anthropy

Game designer known for games such as Dys4ia, author of the Rise of the Videogame Zinesters manifesto.

 

Bennett Foddy

Educator and game developer behind punishing games such as QWOP and Getting over it with Bennett Foddy.

Bernie DeKoven

Pioneer in physical and communal games, including with the New Games movement.

 

Celia Pearce

Educator, writer and game developer who has worked with games, VR, and multimedia since the late 1980s.

David Kanaga

Composer and game developer of games such as Proteus and Oikospiel.

 

Jason Rohrer

Independent game developer of games such as Passage and One Hour One Life.

Jonathan Blow

Independent game developer, best known for Braid and The Witness.

 

Kelly Wallick

Chairperson of the Independent Games Festival since 2015, CEO and founder of Indie MEGABOOTH.

Naomi Clark

Game designer, author, and department chair of the New York University Game Center.

 

Pippin Barr

Pippin Barr is an educator and game developer behind conceptual games such as Pongs, The Trolley Problem, and The Artist is Present.

Robin Hunicke

CEO and cofounder of Funomena, co- organizer of the Experimental
Gameplay Workshop, and previously a game developer at Thatgamecompany.

 

Sam Roberts

Festival director of the IndieCade festival.

Tale of Tales

Belgium-based artist duo—Auriea Harvey and Michaël Samyn—known for their earlier work with experimental and experiential games such as The Path and The Graveyard.

 

Tracy Fullerton

Director of the USC Game Innovation Lab at the University of Southern California, author of the design textbook Game Design Workshop, and designer of experiential games such as Night Journey and Walden, a Game.

 

Upcoming interviews

 

Rami Ismail

Mattie Brice

Paolo Pedercini

Zach Gage

Nathalie Lawhead

Thorsten Wiedemann