Julian K?cklich has posted a fairly grumpy review of First Person on Dichtung Digital.
I’ll just pick on one thing, K?cklich writes about Henry Jenkins’ Game Design as Narrative Architecture:
Jenkins should be lauded for his attempt to mediate between the two schools. He helpfully points out points of agreement between ludologists and narratologists, but he also identifies ludology’s “conceptual blind spots” in regard to narrative. Chief among these is ludology’s failure to understand that narratives can operate across different media and do not have to be self-contained. As Jenkins usefully points out in response to Jesper Juul: “The Star Wars game may not simply retell the story of Star Wars, but it doesn?t have to in order to enrich or expand our experience of the Star Wars saga”.
Actually, I was pointing out that the old Star Wars arcade game did not reproduce the story of Star Wars (unlike what a Star Wars cartoon or novel might do). Jenkins writes that:
This is a pretty old fashioned model of the process of adaptation. Increasingly, we inhabit a world of transmedia story-telling, one which depends less on each individual work being self-sufficient than on each work contributing to a larger narrative economy.
This is one place where I believe two different things are being discussed – I am discussing whether narratives move across media to games like they do to, say, novels. And I concluded that this wasn’t the case. This does not conflict with Jenkins’ observation that such a game still plays a role in our general understanding of the Star Wars universe. A battle of words, really.
(And of course, it’s pretty strange to be criticized (by K?cklich) for not understanding how narratives can operate across media when the whole original argument was based on an examination of transmedial storytelling and how narratives can (fail to) move across media to games. Oh well.)