Olli Leino is visiting the Center for Games Research, and is editing a volume on player experiences. Deadline is June 26th, 2006.
University of Lapland, Faculty of Art & Design, Department of Media
CALL FOR PAPERS, BOOK “EXTENDING EXPERIENCES”
While players of video games have always been waiting for the next generation of technology, less fuss is made about next-generation experiences. If such experiences are already there, what are they like? What would be the 21st-century-equivalent to the experiences of Andy Capp’s Tavern’s customers who rushed into the bar to play Pong until the machine got jammed with coins? Ask a script writer, a political mod artist, a middleware developer, a computer game researcher, and someone who has traded off his social contacts in real life for a high-level character in a MMOG – and you will be overwhelmed by the diversity of what makes an experience worth striving for.
Department of Media at the Faculty of Art & Design of the University of Lapland and Mediapolis Innomedia project will publish a multidisciplinary book on player experiences in early 2007.? The book will be a compilation of peer-reviewed articles. Respecting the department of Media’s tradition of combining research with design, the book aims to piece together contemplations from researchers, designers, and those in-between, within or outside the academia. The working title or a catchphrase of the book is “Extending Experiences”. On one hand, the extending might mean creating games that allow new kinds of experiences or are more emotional, maybe by implementing innovations regarding for example gameplay, graphics, sound or the interface. Also the players are creative. Their use of games in a way designers did not intend alters their experiences. On the other hand, the extending takes place concept-wise. In the wake of new forms of games and playing new types of players get introduced to digital games. Thus, the concept of player experience has to assimilate very different takes on how, where, when and why games are played and experienced. No matter from which viewpoint one looks at the player’s experience, it seems that it poses challenges for those trying to observe or analyse it, not to mention those who are trying to understand it in order to be able to design something new. Continue reading “Call for Papers: “Extending Experiences””