MIT Press has now published Half-Real in a paperback edition.
It’s just like the hardback, except lighter and cheaper!
Get it from Amazon.com, Amazon.co.uk or your local independent bookseller.
My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.
MIT Press has now published Half-Real in a paperback edition.
It’s just like the hardback, except lighter and cheaper!
Get it from Amazon.com, Amazon.co.uk or your local independent bookseller.
Call me old-fashioned, but I never thought that truth was simply generated by whoever is in power. (This would require that those in power had a perfect ability to not only control everybody, but also to predict what fabricated truths would be in their interest for all eternity – well, no, nobody really knows that.)
Here is another way in which things can become considered to be true: the always observant XKCD shows how the citation policies of Wikipedia (always refer to external source) quickly go wrong when Wikipedia is used for writing those external sources in the first place:
ETC Press has posted the first issue of the new Well Played Journal.
Minecraft, Beyond Construction and Survival
Sean C. Duncan
Architecture as teambuilding in Left 4 Dead 2
Matt Haselton
Afterland – From well theorized to well learned?
Konstantin Mitgutsch, Matthew Weise
Little Big Planet and Metal Gear Solid 4: Being Old Sack Snake
Caroline C. Williams
Interviewed for the PBS Off Book series, including my “very short history of video games” pitch.
https://youtube.com/watch?v=w0ERL20lr1U
In the soon-robots-will-take-over-everything department, Chinese robots playing ping-pong:
A pretty good showing, but frustrating when you think about how much work went into this. Identifying ball, trajectory, trajectory after bounce, arm movement etc…
Also – why does the future (the present, that is) look so much like the BBC spoof Look Around You?
I think I was overly optimistic when WiiWare was announced, imagining a future where consoles would be opened up to all developers, unleashing a wave of creativity.
But the question of control continues to be an important question, perhaps the most important for video games.
2d Boy Ron Carmel has posted a lengthy analysis of why he thinks XBLA is past its prime. Much of it comes down to the issue of control: the platform policies are built on centralized quality control, and individual contract negotiations, and Ron asks whether this really improves quality.
To boot, his data indicates that developers are slowly leaving XBLA.
Some of the more interesting suggestions:
And I find myself agreeing with this line of thought. The existence of low-quality music does not prevent me from enjoying music, and the existence of low-quality iPhone or Android game does not bother me either. Has the walled garden approach run its course?
This Monday October 3rd, I will be participating in a panel on gamification at the Wharton school in Philadelphia.
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Gamification: Practical Advice from Game Developers
Monday, October 3, 2011 from 6:00 PM to 9:00 PM (ET)
Philadelphia, PA
Please join us for a networking event and discussion on gamification and game development, co-organized by Prof. Kevin Werbach (Wharton) and Nathan Solomon (Philadelphia Game Lab).
Computer games have long been the benchmark for well-designed, meaningfully quantified interactive user experience. Recently the term “gamification” has come into common use for applying gameplay functionality in non-game contexts. Is there more to this trend than hucksters throwing badges and leaderboards onto every website? What really makes games compelling? What can technologists, businesspeople, and game developers learn from each other?
We’ll begin with pizza and informal networking, followed by an overview of the state of gamification and a panel discussion featuring experienced game developers. Meet local entrepreneurs, developers, user experience experts, marketers, and students, and learn more about this emerging area.
Panelists:
Moderator: Chris Grant (Joystiq)
Jesper Juul (NYU)
Margaret Wallace (Playmatics)
Ethan Mollick (Wharton Management Dept.)
Eric Goldberg (Crossover Technologies)
Frank Lee (Drexel Game Program)
Attendance is free but space is limited. Register today!
Here is a new history of game controllers, this time from Pop Chart Lab.
(The older one being Damien Lopez’ 2008 history here, also featured in A Casual Revolution.)
Click on the image for full size.
(Via Grant Reid.)