American Journal of Play 8.2

Here is American Journal of Play Volume 8, Number 2Winter 2016.

Though technically about the titular play, this journal is becoming increasingly intertwined with game studies.

Articles

ToDIGRA Journal vol 2, No 2 out

For your theoretical pleasure, here is ToDIGRA (Transactions of the Digital Games Research Association) Vol 2, No 2.

 

Game Developers Conference 2016 in tweets: March 16

Continued from yesterday, here is March 16 of the 2016 Game Developers Conference, in tweets:

GDC 2016-03-16VR wins again. The Game Developers Choice Awards and the IGF awards make their mark (“congrats”), as does the Satoru Iwata tribute. Marketeers have discovered twitter, hence encouragements to stop by a booth for a giveaway.

VR is so far the only theme to stand out. (Some years have clear themes, some don’t.)

GDC 2016 in tweets, so far

A few years ago I did word clouds based on Game Developer Conference tweets as a quick way of gauging the main themes.  Why not do it again? I also get to see how  the Twitter API has changed since last time.

Here is Monday March 13th, before the conference started. General arrival and anticipation:GDC 2016-03-13

Tuesday March 14th, summits and VR conference. No big themes, but VR and Ubisoft show up (Ubisoft mainly for their lounge, though):

GDC 2016-03-14

Wednesday March 15th, more summits, VR, and the announcement of PlayStation VR. Complete domination by Sony (President Andrew is Andrew House, president of Sony):

GDC 2016-03-15

Will post the coming days as well.

 

Apply for the Game Art, Design and Development MA at KADK in Copenhagen

logo-footerFeel free to share: I am now head of the Game Art, Design and Development master’s program at KADK in Copenhagen. Application deadline for the 2016-2018 class is March 1st. Please join us!

MA in Game Art, Design and Development at the Royal Danish Academy of Fine Arts, School of Design

Applications are now open for the Game Art, Design and Development master’s program at KADK – the Royal Danish Academy of Fine Arts, School of Design in Copenhagen.

This is a two-year program running from September 1, 2016. The application deadline is March 1st.

Game Art, Design and Development is a master’s-level game program with an emphasis on visual design, while giving students the technical and design skills needed to build game prototypes and full games, as well as allowing for theoretical projects.

During the two-year program, students will continually be making games, while learning graphical design, 3D modeling and animation, Unity3D, game design, game studies and video game history. As part of the program, students partake in a full-semester large game production with students from multiple universities.

The program prepares graduates for a career in the game industry and beyond, either as entrepreneurs or as employees.

Who can apply?
The master’s program in Game Art, Design & Development is in English, and is open to all students, Danish and International, with a relevant bachelor’s degree in fields such as graphical design, game design, or 3D modeling.

More about the program
To read more about the program, go to the website or email program head Jesper Juul, jjuul@kadk.dk
https://kadk.dk/en/programme/game-art-design-and-development

How to apply
Please find application details on the admissions page
https://kadk.dk/en/admission-ma-design

Tuition
Tuition information at https://kadk.dk/en/tuition-fee-0

Why study at KADK in Copenhagen?
KADK is a leading academy in Scandinavia in the fields of architecture, design and conservation. It is located centrally in Copenhagen.

Copenhagen is a hub for video game development, with a vibrant English-language game development community, and home to both small and bigger companies such as Sybo games, IO Interactive and Unity3D.