Analog Game Studies, volume 1

Analog game studies vol 1Your theoretical injection of the day: ETC Press has announced the first collected volume of Analog Game Studies, edited by Aaron Trammell, Evan Torner and Emma Leigh Waldron.

Contents:

Foreword
Reinventing Analog Game Studies: Introductory Manifesto

ANALYSIS
“Fun in a Different Way”: Rhythms of Engagement and Non-Immersive Play Agendas – Nick Mizer

Strategies for Publishing Transformative Board Games – Will Emigh

Misogyny and the Female Body in Dungeons & Dragons – Aaron Trammell

The Playing Card Platform – Nathan Altice

Orientalism and Abstraction in Eurogames – Will Robinson

DOCUMENTATION
From Where Do Dungeons Come? – Aaron Trammell

Larp-as-Performance-as-Research – Emma Leigh Waldron

Sex and Play-Doh: Exploring Women’s Sexuality Through Larp – Katherine Castiello Jones

O Jogo do Bicho: Pushing the Boundaries of Larp in Brazil – Luiz Falcão

A Nighttime Tale of Xiros – Adam Lazaroff

Visual Design as Metaphor: The Evolution of a Character Sheet – Jason Morningstar

EXPERIMENTATION AND DESIGN
Uncertainty in Analog Role-Playing Games – Evan Torner

Post-Larp Depression – Sarah Lynne Bowman and Evan Torner

Rules for Writing Rules: How Instructional Design Impacts Good Game Design – Ibrahim Yucel

Storium’s Analog Heritage – Lillian Cohen-Moore

Regarding Board Game Errata – Jan Švelch

The Curse of Writing Autobiographical Games – Lizzie Stark

Kinephanos journal: Exploring the Frontiers of Digital Gaming

For your theoretical perusal, a new issue of the Kinephanos journal:

Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Special Issue, April 2016 / Numéro spécial, avril 2016
Edited by / Dirigé par Sébastien Genvo & Carl Therrien

Introduction: Exploring the Frontiers of Digital Gaming: 
Traditional Games, Expressive Games, Pervasive Games
SÉBASTIEN GENVO & CARL THERRIEN
Université de Lorraine & Université de Montréal
English | Français

Century of Play: 18th Century Precursors of Gamification
MATTHIAS FUCHS
Leuphana Univesity

Football Manager: Mutual Shaping between Game, Sport, and Community
ALEXANDRE HOCQUET
Université de Lorraine & CNRS

Welcome to the Dollhouse.
Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls.

CARL THERRIEN & JOYCE GOGGIN
Université de Montréal / Universiteit van Amsterdam

Replaying the Lost Battles:
the Experience of Failure in Polish History-Themed Board Games

PIOTR STERCZEWSKI
Jagiellonian University in Kraków

Defining and Designing Expressive Games: The Case of Keys of a Gamespace
SÉBASTIEN GENVO
Université de Lorraine

Differentiating Serious, Persuasive, and Expressive Games
GABRIELLE TRÉPANIER-JOBIN
Université du Québec à Montréal

Bridging The Gap Between Game Designers and Cultural Institutions: A Typology to Analyse and Classify Cultural Pervasive Games
DIANE DUFORT, FEDERICO TAJARIOL, IOAN ROXIN
Université de Franche-Comté

World of Warcraft Dramaturgical Approach: A Drama that Plays with its own Limits
VICTOR CAYRES & ADOLFO DURAN
CAPES Foundation, Ministry of Education of Brazil / Federal University of Bahia

American Journal of Play 8.2

Here is American Journal of Play Volume 8, Number 2Winter 2016.

Though technically about the titular play, this journal is becoming increasingly intertwined with game studies.

Articles

ToDIGRA Journal vol 2, No 2 out

For your theoretical pleasure, here is ToDIGRA (Transactions of the Digital Games Research Association) Vol 2, No 2.

 

Game Developers Conference 2016 in tweets: March 16

Continued from yesterday, here is March 16 of the 2016 Game Developers Conference, in tweets:

GDC 2016-03-16VR wins again. The Game Developers Choice Awards and the IGF awards make their mark (“congrats”), as does the Satoru Iwata tribute. Marketeers have discovered twitter, hence encouragements to stop by a booth for a giveaway.

VR is so far the only theme to stand out. (Some years have clear themes, some don’t.)

GDC 2016 in tweets, so far

A few years ago I did word clouds based on Game Developer Conference tweets as a quick way of gauging the main themes.  Why not do it again? I also get to see how  the Twitter API has changed since last time.

Here is Monday March 13th, before the conference started. General arrival and anticipation:GDC 2016-03-13

Tuesday March 14th, summits and VR conference. No big themes, but VR and Ubisoft show up (Ubisoft mainly for their lounge, though):

GDC 2016-03-14

Wednesday March 15th, more summits, VR, and the announcement of PlayStation VR. Complete domination by Sony (President Andrew is Andrew House, president of Sony):

GDC 2016-03-15

Will post the coming days as well.