Joseph Burchett has kindly posted an audio interview with me at Game Developers Radio.
The interview covers a range of issues, from A Casual Revolution to the use of video game studies in general.
My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.
Joseph Burchett has kindly posted an audio interview with me at Game Developers Radio.
The interview covers a range of issues, from A Casual Revolution to the use of video game studies in general.
Ryan Wiancko from IndustryBroadcast has once again been so kind as to provide a podcast for a paper of mine.
This time it’s Introduction to Game Time – An examination of game temporality, which was published in the First Person anthology and subsequently included in Half-Real in revised form. (The paper is also known as “Time to Play”, which I find is the better title.)
Ryan Wiancko of Industry Broadcast has been kind enough to create a podcast of my paper Without a Goal: On open and expressive games.
From the paper:
According to a widespread theory, video games are goal-oriented, rule-based activities, where players find enjoyment in working towards the game goal. According to this theory, game goals provide a sense of direction and set up the challenges that the players face.
However, the last few decades have seen many things described as “games” that either do not have goals, or have goals that are optional for the player: Sims 2 (Maxis 2004) has no stated goals, but is nevertheless extremely popular. The also popular Grand Theft Auto: San Andreas (Rockstar Games North 2005) is superficially a goal-oriented game, yet the game allows the player to perform a wide range of actions while ignoring the game goal.
Ryan Wiancko of Industry Broadcast has been kind to make a podcast of my paper Fear of Failing? The Many Meanings of Difficulty in Video Games.