Loading journal, 12/20.

For your theoretical processing: Loading journal, 12/20.

“The Father of Survival Horror”: Shinji Mikami, Procedural Rhetoric, and the Collective/Cultural Memory of the Atomic Bombs
Ryan Scheiding

Playing Past and Future: Counterfactual History in Fallout 4
Sam McCready

Taking College Esports Seriously
Nyle Sky Kauweloa, Jenifer Sunrise Winter>

“No one gives you a rulebook to raise a kid”: Adoptive Motherhood in The Walking Dead Video Game Series
Sarah Marie Stang

The Role of Architecture in Constructing Gameworlds. >Examples from Dishonored>
Anthony Zonaga, Marcus Carter

Buying Time: Capitalist Temporalities in Animal Crossing: Pocket Camp
Rainforest Scully-Blaker

The Handmade Pixels interviews

For Handmade Pixels, I did a rather extensive series of interviews with developers and festival organizers.

I was interested in general questions of how they framed their own role and how they saw the history of independent games, as well as in the concrete details of their development or festival-organizing practices.

I am dropping half the interviews now, and will publish the rest during the later months of 2019.

Anna Anthropy

Game designer known for games such as Dys4ia, author of the Rise of the Videogame Zinesters manifesto.

Bennett Foddy

Educator and game developer behind punishing games such as QWOP and Getting over it with Bennett Foddy.

Bernie DeKoven

Pioneer in physical and communal games, including with the New Games movement.

Celia Pearce

Educator, writer and game developer who has worked with games, VR, and multimedia since the late 1980s.

David Kanaga

Composer and game developer of games such as Proteus and Oikospiel.

Jason Rohrer

Independent game developer of games such as Passage and One Hour One Life.

Jonathan Blow

Independent game developer, best known for Braid and The Witness.

Kelly Wallick

Chairperson of the Independent Games Festival since 2015, CEO and founder of Indie MEGABOOTH.

Tale of Tales

Belgium-based artist duo—Auriea Harvey and Michaël Samyn—known for their earlier work with experimental and experiential games such as The Path and The Graveyard.

 

Virtual Reality: Fictional all the Way Down (and that’s OK)

Are virtual reality objects real? I have a new paper out in the Disputatio journal, titled Virtual Reality: Fictional all the Way Down (and that’s OK) .

The paper came about as a response to David Chalmer’s 2017 paper The Virtual and the Real, about which Pawel Grabarczyk organized a seminar in Copenhagen in the summer of 2018.

TL;DR: Chalmers uses virtual reality to argue that there are structures (such as calculators) that exist regardless of their physical or non-physical implementation, and as such virtual reality objects can be perfectly real.

I argue, orthogonally, that virtual reality is not becoming “just-like-the-real-thing” based on any fidelity to the physical world. VR is not just technology, but art; a human act of communication and selective implementation. I also argue that VR is half-real: we are not magically transported to another world, as VR is only selectively implemented (it rarely has the photons that make up light, for example), and as users we we are conscious of how the world is a limited implementation made for the purpose of a particular experience.

ROMchip journal issue 1/1

The inaugural issue of the ROMchip journal on game history is out now.

G|A|M|E 7/2018: Digital Games for Special Needs; Special Needs for Digital Games

For your theoretical processing, G|A|M|E 7/2018 on Digital Games for Special Needs; Special Needs for Digital Games.

 

American Journal of Play 11/1

For your theoretical work/play: American Journal of Play 11/1


Editor’s Note

Editor’s Note

Articles

Liberating Human Expression: Work and Play or Work versus Play

J. Talmadge Wright

Desire and Doubt: The Potentials and the Potential Problems of Pursuing Play

Christine Payne

Abstract Only>Full Text>The Politics of Playtime: Reading Marx through Huizinga on the Desire to Escape from Ordinary Life

Michael J. Roberts

Twitch and the Work of Play

T. L. Taylor

Playing to Death

Ken S. McAllister and Judd Ethan Ruggill

The Emotional Work of Family Negotiations in Digital Play Space: Searching for Identity, Cooperation, and Enduring Conflict

J. Talmadge Wright and David G. Embrick

Book Reviews

Anthony T. DeBenedet, Playful Intelligence: The Power of Living Lightly in a Serious World

Peter Grey

First Paragraph Only>Full Text>Terry Kottman and Kristin K. Meany-Walen, Doing Play Therapy: From Building the Relationship to Facilitating Change

Jodi Ann Mullen

Victoria M. Grieve, Little Cold Warriors: American Childhood in the 1950s

Peter N Stearns

Katherine H. Adams and Michael L. Keene, Paper Dolls: Fragile Figures, Enduring Symbols

Michelle Parnett-Dwyer

Sinem Siyahhan and Elisabeth Gee, Families at Play: Connecting and Learning through Video Games

Mark Chen

Dominic Arsenault, Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System

Joseph A. Loporcaro