Journal of Virtual Worlds Research: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds

The Journal of Virtual Worlds has a new issue out, Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds.

Editor′s Corner

Why Virtual-World Economies Matter

Mandy Salomon, Serge Soudoplatoff

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Interactive Online Exhibits and Demonstrations

Rethinking Virtual Commodification, or The Virtual Kitchen Sink

Lori Landay

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Invited Articles

On Money and Magic

Edward Castronova

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Characteristics of the Virtual Economy (after ‘State of Play VI’ Conference , 2009)

Julian Dibbel

Interview

China′s New Gold Farm

Anthony Gilmore

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Virtual Goods: Good for Business?

Nic Mitham

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Peer Reviewed Research Papers

“We Will Always Be One Step Ahead of Them” A Case Study on the Economy of Cheating in MMORPGs

Stefano de Paoli, Aphra Kerr

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An Exploration of Entrepreneurship in Massively Multiplayer Online Role-Playing Games: Second Life and Entropia Universe

Stéphane Kieger

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Born Virtuals and Avapreneurship: A case study of achieving successful outcomes in Peace Train – a Second Life organization

Robin Teigland

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Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection

Seung-A Annie Jin, Justin Bolebruch

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Research Papers

Understanding “Gold Farming” and Real-Money Trading as the Intersection of Real and Virtual Economies

Richard Heeks

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World of Warcraft: The Viability of Massively Multiplayer Online Role-Playing Games as Platforms for Modeling and Evaluating Perfect Competition

Eli Kosminsky

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“Think Pieces”

Currencies and Capitalisms on the Internet

Minna Ruckenstein

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Licensing Considerations for OpenSim-Based Virtual Worlds

Shenlei E. Winkler

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Monographs

Teens and Virtual Goods: The Fun, Useful and Affordable Luxuries that are Driving the Virtual Economy

Maura Welch

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Editor-in-Chief′s Corner

Topping from the Viewfinder: The Visual Language of Virtual BDSM Photographs in Second Life

Shaowen Bardzell

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