I’ve neglected following up on this, but as part of the EBR discussion on First Person, the whole ludology-narratology thing has reappeared. (We really need to start reminding each other “not to mention the war”.)
There’s an essay by Espen Aarseth, one by Markku Eskelinen, and reply by Stuart Moulthrop, Julian Kücklich.
Andrew Mactavish on it here. Julian Kücklich also has created a small game where ludologists try to put everything into ‘boxes’, and narratologists try to keep space ‘open’.
What surprises me is the apparent perception that ludology is against other disciplines, even possessing a “reluctance to interdisciplinary cooperation”. Of course nobody can claim to speak on behalf of “ludology”, but I don’t think anybody ever spoke against using any methods from other disciplines? The whole thing was always against simply putting games into a preexisting box called “narrative” and ignoring everything that didn’t fit.
In my view, ludology was always against “closing off” avenues for research and always for interdiscplinarity.
The strong anti-narrative thing (as in my M.A. thesis) came from the fact that this was the default humanities response to everything in the late 1990’s. Certainly at game studies conferences, things are not fortunately not like that anymore – hence Seth Gidden’s objection here – I just think that things looked differently in 2001 when the essay was written.
Here’s what I wrote in my small 2000 manifesto about the need for ludology:
But we need a separate theory of games. We need a theory that isn’t just interactive bits and pieces tacked on to narratology or dramaturgy. We lack a theoretical understanding of what games are and can, and how they relate to the narrative media such as the novel or the movie. We lack the tools to evaluate and place a computer game both historically and in relation to other games.