No Overtime Payment Making Video Games. And?

Since the EA Spouse story and the Randy Pausch document on Electronic Arts, the subject of game developer Quality of Life has come up a lot. News.com.
What’s usually missing in the discussion is that hard work with lots of overtime and no compensation is by no means restricted to Electronic Arts. As Tim Burke writes, it’s also quite common in non-profit organizations.
My worst overtime experiences have been working for a small Danish game development shop, working in my own company, and as an academic. It’s not just big companies and it’s not just the private sector. At universities, we all have contracts stating that we work 37,5 hours a week. This is just written in the contract for the fun of it – nobody pretends that this is true.

An important issue, but it’s no use believing that unpaid overtime only happens at EA – or that it will suddenly go away.

And just where are those interesting jobs with no overtime?

Emotional Bindung in Graz

There’s a writeup on a talk I have in Graz at fm4.orf.at (Austrian radio).

Did Heidegger say that German was the only language in which you could do philosophy? It certainly adds something.

Um zu zeigen, wie stark unsere emotionale Bindung zu Spielen ist, spielt Jesper Juul mit dem Publikum das “Kopf oder Zahl”-Spiel. Das Auditorium setzt auf Kopf. Juul wirft eine 2 Euro M?nze in die Luft. Als sie am Boden liegt, zeigt die Zwei nach oben – 1:0 f?r den Ludologen.

I’ve just sent of the book manuscript today, so should have more time to post – there were some interesting things at the conference in Graz.

To kill or not to kill: Game seminar November 12th

Should you be in Copenhagen next Friday, Gitte Stald has arranged a seminar on death & violence in video games. Flyer.

Friday November 12, 2004
Conference Room 5.2.29a, University of Copenhagen, Njalsgade 80

PROGRAMME:
09.15-09.25: Welcome
09.25-10.05: Gitte Stald – Perspectives on Fascination of Death and Violence in Games
10.05-10.45: Kjetil Sandvik – Game Characters with Scruples?
11.00-11.40: Susana Tosca – To Kill or not to Kill: the Butterfly Effect in Blade Runner
11.40-12.20: Troels Degn-Johansson – On Death and Destruction in Strategy Games

13.15-13.55: Jesper Juul – What the Game Means: About Grand Theft Auto 3
14.10-14.50: Charlie Breindahl – Racing Games
14.50-15.30: Jonas Heide Smith – Games, Peacocks, and the Theory of Conflict

Hot hands: Curse of the bambino finally broken

So it happened, Red Sox won the world series.
Again, the idea of winning and losing streaks, curses just always seem to find its way into games.

On my desk is a paper, Heuristics as beliefs and behaviors: The adaptiveness of the ‘hot hand’ (Bruce D. Burns) which discusses the belief in a player having a “hot hand” (likely to score) in a game of basketball.

Update: And at MIT they did their part.