On CBC news (Canada), Greg Hughes has a viewpoint on The future of video gaming.
“Ludology argues that video games are to be understood only in the context of the interface and rules, nothing more or less. Narrativists argue that video games create what’s called “cyberdrama,” in that thay represent a kind of storytelling that immerses the “participant” in characters and story.
If we believe in ludology, the internet-video game model could just be another distraction, a way to continually stimulate already overstimulated minds. Yet it is undeniable that people find meaning in games like Halo 2 and San Andreas, for while they may be electronic and therefore not as “real” as real people, the stories we tell in video games are becoming more real than movie experiences. Why?
Because this time it isn’t Mario or Donkey Kong firing that barrel on screen at faceless villains ? it’s us shooting other people on screen. We’re directly engaged in the experience, a moving character in a sea of digital code. Only this time, it’s not your buddy from down the street ? it’s someone on the other side of the world.”
First of all, interesting to see how the L vs. N thing gets thrown around casually now.
As Derrida said, words just tend to have a life of their own. To the extent that there is an L vs. N conflict, I would say that it’s ludology that’s about “shooting other people on screen” (it’s the real thing), but cyberdrama that downplays such pleasures in favor of precrafted fictions.
I am considering outsourcing this part of the blog to an AI.