I have put up a new article, “Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games.”
Swap Adjacent Gems is an attempt at writing the history of matching tile games through the last 20 years.
This is a quite detailed article that discusses a large number of small games. It touches on a few things I consider underexplored:
- How does a game genre develop historically?
- What is special about casual games and the casual games channel?
- How do developers perceive the issue of originality in casual games?
- How does a player make sense of a new game?
Swap Adjacent Gems is slated to appear in the Artifact Journal, October 2007.
Acknowledgment: Thanks to everybody who helped me by commenting on my earlier post about matching tile history.
