High Seas – The Family Fortune
I am happy to announce my secret side project: High Seas – The Family Fortune.
It is our attempt at making a fairly innovative yet accessible casual game.
From the Press release:
“High Seas: The Family Fortune” brings players into the world of Tricia McDormand – a disenchanted young woman who has been trudging along at her father’s map company for years. That is, until one day, a long lost map of her late Grandmother – a legendary pirate – is found. With the map in hand, players join Tricia as she sails the seven seas in search of the mysterious family fortune. In order to power Tricia’s ship, players must drag rows of jewels and align them by shape or color – and receive big bonuses for aligning by shape and color. Players travel to 16 different island locales, and complete challenging puzzles to discover clues that reveal the great McDormand secret that has eluded historians for years!
Features
- Yes! It is a matching tile game, but with some radical twists!
- Physics model: You can interact with all tiles on the screen, all the time.
- No waiting for tiles to fall. Free interaction without making matches.
- Match on shape or color.
- Developed story (!): Tricia travels the world following her grandma’s map in search of the Family Fortune.
Credits
- Developed by Soup Games & The Planet. Published by GameTrust.
- Game Design: Mads Rydahl and Jesper Juul.
- Graphical and Model Design: Simon Sonnichsen.
- Graphics & 3D: HappyFlyFish / Michael la-Cour and Jesper Fleng.
- Additional Graphical design: Mads Rydahl.
- Sound: K?v Gliemann.
- Story writer: Heather Chaplin.
- Programming: Jesper Juul.
I could write a lot about the methods we used, but some of the work was surveying the history of matching tile games as previously mentioned, and after that a long prototyping phase with lots of iterations and user testing. I may do a longer writeup, depending on how the game does, I suppose.
Play the game!
In the meantime, please try and buy the game!