I have just had a “riposte” published on EBR for the Second Person anthology.
In response to James Wallis’ article “Making Games That Make Stories”, my short piece is “Why Make Games That Make Stories?“:
Wallis makes a number of excellent observations about story-making games, the type of story-game where players explicitly create or co-create a story. He discusses story games that make only very broken stories and shows how the genre knowledge of players can be instrumental for actual game play.
So let me ask the “ludological” question: Why?
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