As speculated, Microsoft today announced at Game Developers Conference that they will open XNA and Xbox Live Arcade to developers.
It is called Xbox Live Community games and was described like this:
- Developer makes and submits an XNA game using their “developer“´profile.
- The game is “peer reviewed” by other developer to be screened for misuse of IP and “objectionable content”.
- Game is made available to the public.
Details were spare on monetization, but the titles shown did say “limited trial” etc., so there seemed to an economic model in place.
Notice the good-guy rhetoric used: Community (obviously), the democratization of development and distribution, peer review (academia). As always, there may be some devil in the details.
The other interesting thing was that the games shown really did have an indie aesthetic – “low-fi” hand drawn graphics, offbeat themes. In other words, it seems that we do have an audience for games with an indie sensibility.
A few years ago I felt that half of the barrier for “indie games” was not distribution but the lack of an audience, and now it does looks like the “Youtube” phenomenon: Low production values, the feeling of something different, but a personal connection to the creator.
Indie has arrived, hasn’t it?