The Death of Consoles, again

It’s something of a regular occurrence, the proclamation that consoles are going away.

Here’s Peter Vesterbacka of Rovio, makers of Angry Birds:

… as mobile gaming (including games on tablet devices like the iPad) continues to grow, console games are “dying”. Vesterbacka scoffed at the traditional model where companies charge $40 to $50 for a game that’s difficult to upgrade.
(From Venturebeat.)

Certainly, we are at an uncertain time – the current console generation has a longer lifetime than previous consoles, and Sony and Microsoft are releasing incremental upgrades with the Move and Kinect. All of the buzz concentrates on mobile and social games, yet a handful of big-budget titles in the Red Dead Redemption and Modern Warfare 2-class continue to generate huge sales. But the old threat to consoles (PCs and Macs) hasn’t disappeared either.

Will consoles go away? Only when some other device that people already have (computers, cell phones, tablets, built-in TV functionality, set top boxes) easily provides a living room experience on the big TV with good controllers. Nothing is quite there yet, but could it happen?

GDC 2011 final Twitter overview

Continued from last week, here is the complete Twitter cloud for Game Developers Conference 2011:

I have removed the words GDC, “game” and “games” here to give a better overview of themes.

  • Platform winner: Nintendo with the 3DS.
  • Genre winners: Social games, indie games.
  • Game character winner: Mario.
  • Topic winners: Art, gamification, postmortems.
  • Non-game winner: Netflix.
  • Most notable absences: Sony, Microsoft, consoles.

I think Apple had hoped the iPad 2 would be on this list, and Google had hoped that Android was here too. The iPhone and Android did make appearances on single days though.

For an actual writeup on the conference vibe, I can recommend Nick Fortugno’s blog post.

 

Game Developers Conference 2011, Day 5 on Twitter

Continued from yesterday. The final day of Game Developers Conference 2011  (March 4th) as seen on Twitter:

Top themes: Ron Gilbert’s talk on Maniac Mansion, Will Wright’s talk, Brian Moriarty’s talk, which helped art (as in “are video games art”) trend. Only game company today is Nintendo.

I will do an overview of the entire week in a few days.

Game Developers Conference 2011, Day 4 on Twitter

Continued from yesterday: Game Developers Conference 2011, day #4 (March 3rd) as seen on Twitter:

Top themes: From the Twitter helicopter view, this day looks almost content-free. Main words are “party”, “awesome”, “great”, “talk”. Actual themes show up as Chris Crawford, Eric Chahi (developer of Another World). Below that, Bejeweled and Populous (Molyneux’s postmortem). Only platforms today are the iPhone and the 3DS. The experimental gameplay sessions and the rants also make it, as does Doom.

Again, notice the conspicuous absence of buzz for big-budget console games.

Game Developers Conference 2011, Day 3 on Twitter

Continued from yesterday: Game Developers Conference 2011, day #3 (March 2nd) as seen on Twitter:

Top themes: The Nintendo keynote gets the top tweets (Iwata, 3ds, Netflix, Mario, Zelda). Then awards, Minecraft. Battlefield 3 barely makes it to the list.

It’s interesting how the consoles have so far been nearly absent in tweets. Wii and Playstation are tiny specks in the cloud. The buzz so far is clearly around social games and cell phones – the 3DS is the first dedicated game hardware to trend so far.

Game Developers Conference 2011, Day 1 on Twitter

First: I am not in San Francisco for this year’s Game Developers Conference. I think this is the first one I am missing since 2002.

I was briefly considering whether one can fake a GDC presence using Twitter, but decided against it. (“Saw you at the Google talk. I was in the back.”)

This does not prevent me from following the conference on Twitter and using Wordle to do a word cloud like in previous years.

Here is Game Developers Conference 2011, day 1 – Monday February 28th. Top themes so far: Angry Birds, Social, Indie, Gamification.

 

Second No Quarter exhibit at the NYU Game Center

In case you are in New York City in May:

The NYU Game Center is proud to announce the second annual No Quarter Exhibition, featuring new games by Terry Cavanagh, Ramiro Corbetta, and Charley Miller, as well as a showing of Clock by Luke O’ Conner.

One of the primary missions of the Game Center at NYU is to foster the development of creative and groundbreaking independent games. To this end we started the No Quarter Exhibition last year by commissioning three games from independent game makers, including the IGF nominated Nidhogg by Mark ‘messhof’ Essen, as well as Recurse by Matt Parker, and Deep Sea by Robin Arnott. You can find pictures from last year’s event on this link.

This year we’re continuing the tradition by commissioning new games from Terry Cavanagh, the creator of VVVVVV and Don’t Look Back, Ramiro Corbetta, a game designer on the IGF Award winning Glow Artisan, and Charley Miller, a New York-based designer of board and big games. We’ll also be showcasing Clock, by Luke O’ Conner, which premiered at the New York indie arcade, BabyCastles.

The new games will developed all semester and then debuted at the No Quarter Exhibition opening party on May 12th, where they will be on display and available to the public for the rest of the month.