Are you a Narrative or a non-Narrative?

Somewhat tangentially (but tied to the type of pan-narrativism that I used to go up against when writing about games), there is an ongoing discussion about whether we constitute our identities through narratives what we make about ourselves, or not.

Galen Strawson covers it well, The Dangerous Idea that Life is a Story. Here is Jeremy Bruner quoted:

In the end, we become the autobiographical narratives by which we “tell about” our lives”.

Strawson argues that it may well be that many people really do conceive their lives as having narrative form, episodes, arcs, but that this is not universal.

I think it’s false – false that everyone stories themselves, and false that it’s always a good thing. These are not universal human truths – even when we confine our attention to human beings who count as psychologically normal, as I will here. They’re not universal human truths even if they’re true of some people, or even many, or most. The narrativists are, at best, generalising from their own case, in an all-too-human way. At best: I doubt that what they say is an accurate description even of themselves.

[…] it does seem that there are some deeply Narrative types among us, where to be Narrative with a capital ‘N’ is (here I offer a definition) to be naturally disposed to experience or conceive of one’s life, one’s existence in time, oneself, in a narrative way, as having the form of a story, or perhaps a collection of stories, and – in some manner – to live in and through this conception. The popularity of the narrativist view is prima facie evidence that there are such people.

Perhaps. But many of us aren’t Narrative in this sense. We’re naturally – deeply – non-Narrative. We’re anti-Narrative by fundamental constitution. It’s not just that the deliverances of memory are, for us, hopelessly piecemeal and disordered, even when we’re trying to remember a temporally extended sequence of events. The point is more general. It concerns all parts of life, life’s ‘great shambles’, in the American novelist Henry James’s expression. This seems a much better characterisation of the large-scale structure of human existence as we find it. Life simply never assumes a story-like shape for us. And neither, from a moral point of view, should it.

Are you the narrative type? I am not. I have already been an avid reader of novels, but never conceived my own life that way.

Video Games and Insightful Gameplay: Special Issue of COMPASO

The Journal of Comparative Research in Anthropology and Sociology has a new special issue on Video games and insightful gameplay, guest edited by Doris Rusch.

Journal of Comparative Research in Anthropology and Sociology
ISSN 2068 – 0317
Special issue: 
Video games and insightful gameplay
Volume 6, Number 1

Guest Editor: Doris C. Rusch

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Editorial
Doris C. Rusch / Video games and insightful gameplay
[Full text / pdf]

Research articles – Special issue on Video Games and Insightful Gameplay
Matt Bouchard / Playing with progression, immersion, and sociality: Developing a framework for studying meaning in APPMMAGs, a case study
[Abstract]          [Full text / pdf]

Ioana Cărtărescu-Petrică / Those who play together stay together. A study of the World of Warcraft community of play and practice
[Abstract]          [Full text / pdf]

Joanna Cuttell / Arguing for an immersive method: Reflexive meaning-making, the visible researcher, and moral responses to gameplay
[Abstract]          [Full text / pdf]

Daniel de Vasconcelos Guimarães / Apocalyptic souls: the existential (anti) hero metaphor in the Metal Gear Solid: Snake Eater, Peace Walker and Ground Zeroes games
[Abstract]          [Full text / pdf]

Mikhail Fiadotau / Paratext and meaning-making in indie games
[Abstract]          [Full text / pdf]

Sonja Gabriel / Serious games – How do they try to make players think about immigration issues? An overview
[Abstract]          [Full text / pdf]

Enrico Gandolfi / Once upon a bit: Ludic identities in Italy, from militant nostalgia to frivolous divertissement
[Abstract]          [Full text / pdf]

Kishonna Gray & Wanju Huang / More than addiction: Examining the role of anonymity, endless narrative, and socialization in prolonged gaming and instant messaging practices
[Abstract]          [Full text / pdf]

Scott Hughes / Get real: Narrative and gameplay in The Last of us
[Abstract]          [Full text / pdf]

Youn Jung Huh / Making sense of gender from digital game play in three-year-old children’s everyday lives: An ethnographic case study
[Abstract]          [Full text / pdf]

Xeniya Kondrat / Gender and video games: How is female gender generally represented in various genres of video games?
[Abstract]          [Full text / pdf]

Alina Petra Marinescu-Nenciu / Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’
[Abstract]          [Full text / pdf]

Elisabeta Toma / Self-reflection and morality in critical games. Who is to be blamed for war?
[Abstract]          [Full text / pdf]

Max Watson / A medley of meanings: Insights from an instance of gameplay in League of Legends
[Abstract]          [Full text / pdf]

 

Other research articles
Yitzhak Alfasi, Moshe Levy & Yair Galily / Israeli football as an arena for post-colonial struggle: The case of Beitar Jerusalem FC
[Abstract]          [Full text / pdf]

Gautam Ghosh / An ‘infiltration’ of time? Hindu Chauvinism and Bangladeshi migration in/to Kolkata, India
[Abstract]          [Full text / pdf]

Adediran Daniel Ikuomola / An exploration of life experiences of left behind wives in Edo State, Nigeria
[Abstract]          [Full text / pdf]

Andra Jacob / Migrant’s houses as places and objects of cultural consumption and status display
[Abstract]          [Full text / pdf]

Book reviews
Alin Constantin /Book review – Roland Cvetkovski & Alexis Hofmeister, An Empire of Others: Creating Ethnographic Knowledge in Imperial Russia and the USSR, Central European University Press, Budapest, 2014.
[Full text / pdf]

Amazon: Terrors of the Gamified Workplace

You probably heard about the New York Times exposé on work practices at Amazon, where a constant chatter of metrics monitor employees. Yes, this is gamification in practice.

Many horror stories about a complete disrespect for the life part of the work/life equation.

But there also is a simple design problem inside: The Anytime Feedback Tool apparently allows employees to comment on the performance of colleagues without their own identities being revealed to the target of the comment. Combine this with stack ranking, where every group has to rate somone in the group as lowest performing, with potential for being let go.

As I discuss in The Art of Failure, we have to ask ourselves what the ideal strategy of an employee is in this situation? The simple answer is that it is likely much easier to back stab a colleague with the Anytime Feedback Tool, thus dropping them in the ranking, than it is to genuinely improve your own performance. It is plain game design: is there a degenerate strategy? Yes, there is. It will be used. Water will find a crack.

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On top of that, Jeff Bezos’ rebuttal is that this “doesn’t describe the Amazon I know or the caring Amazonians I work with every day.”

This more or less proves the article right: When managers or CEOs say that they don’t recognize the negative experience of the employees it means either that:

  • a) the company is organized such that the CEO will never hear about the negative experiences of the employees, or
  • b) the CEO is unwilling to hear about them.

Most likely both, with a) being the results of b)

The danger of metrics, and gamification, is that it insulates you from what is going on because you only receive the data you have chosen to receive. There is no substitute for listening to people.

Tic Tac Toe and Conway’s Game of Life in Javascript

For the Half-Real website (10 years ago!) I made two example programs to support the book’s discussions: an implementation of Conway’s Game of Life and a Tic Tac Toe program that plays perfectly by simply going through all possible game states.

Time passes, and I can no longer count on browsers running the Java applets that I originally wrote the programs in. They never ran on tablets and mobile devices either. And I dislike websites with broken applets.

So I have rewritten them to work in JavaScript. They feel like they always did, except they launch faster – and run on mobile phones and tablet:

PS. Tech notes: I did this using GWT, which compiles Java code to JavaScript. The good news is that GWT really works and consistently converts all Java logic to JavaScript. The more complicated issues concern (as we may expect) that all UI calls are different, and especially that Java is Thread-based, but JavaScript is callback-based, so any program flow that relies on threads (as in my case) has to completely reworked.