The Heidelberg Journal of Religions on the Internet has launched a special issue on Religion in Digital Games. Multiperspective and Interdisciplinary Approaches.
Table of Contents
Article
Complete Edition of “Religion in Digital Games” (Online – Heidelberg Journal of Religions on the Internet) PDF
Simone Heidbrink (ed.), Tobias Knoll (ed.)
Let’s Talk Video Games! Introduction to the Special Issue on Religion in Digital Games PDF
Simone Heidbrink, Tobias Knoll
Theorizing Religion in Digital Games. Perspectives and Approaches PDF
Simone Heidbrink, Tobias Knoll, Jan Wysocki
Studying Religion in Digital Gaming. A Critical Review of an Emerging Field PDF
Gregory Price Grieve, Heidi A. Campbell
Developing a Framework for Understanding the Relationship Between Religion and Videogames PDF
Richard E. Ferdig
Locating the Locus of Study on “Religion” in Video Games PDF
J.D.F. Tuckett, David G. Robertson
Game Cultures as Sub-Creations. Case Studies on Religion & Digital Play PDF
Elke Hemminger
Maker’s Breath. Religion, Magic, and the ‘Godless’ World of BioWare’s Dragon Age II (2011) PDF
Kristin M.S. Bezio
‘The Lamb of Comstock’. Dystopia and Religion in Video Games PDF
Frank G. Bosman
Religion as Resource in Digital Games PDF
Ryan Clark Thames
‘When people pray, a god is born… This god is you!’ An Introduction to Religion and God in Digital Games PDF
Markus Wiemker, Jan Wysocki
The Lord is My Shepard. Confronting Religion in the Mass Effect Trilogy PDF
Joshua A. Irizarry, Ita T. Irizarry
Religion(s) in Videogames. Historical and Anthropological Observations PDF
Alessandro Testa
Socialization of Teenagers Playing The Sims. The Paradoxical Use of Video Games to Re-enchant Life PDF
Pascaline Lorentz
Fátima Postmortem PDF
Luís Lucas Pereira, Licínio Roque
The Mythic Scope of Journey. A Comparative Assessment Concerning the Spirit at Play and Cybernetic Shamanism PDF
Robert William Guyker
Review: „eGods. Faith versus fantasy in computer gaming“ PDF
Moritz Maurer
Hello, I hope that you (Jesper Juul) read this as I’m hoping you can help me. I’m doing a research paper on ideology, human systems of thought, and prejudices as they are revealed through the created worlds of video games (focusing on themes of humanimality in pokemon). I was hoping you could point me in some direction for research materials? Thank you
Hi Melissa
I would recommend Ian Bogost’s book Persuasive Games as well as the articles from the Values at Play project.
http://valuesatplay.org/curriculum
Of course, it depends a lot on the type of analysis you are looking for, but these are some options at least.
-Jesper
Thank you so much, if it jogs anything else in your mind the article from value at play called “A Method for Discovering Values in Digital Games” is the alley I’m looking toward except with less focus on education and more focus on how these vales exist and how they can be studied.
-Melissa