The Canadian Game Studies Association has just published the Spring 2012 issue of their Loading … Journal.
Vol 6, No 9 (2012)
Table of Contents
Introduction
Editorial-Issue 9, Volume 6 | |
Jerremie Clyde | |
Guest editor Jerremie Clyde introduces our Spring 2012 issue… |
Dimensions of Design
Beyond the “Historical” Simulation: Using Theories of History to Inform Scholarly Game Design. | |
Jerremie Clyde, Howard Hopkins, Glenn Wilkinson | |
The authors of this paper present a case for a gamic mode of history that focuses on the construction of the historical narrative via procedural… |
Designing Digital Games to Teach Road Safety: A Study of Graduate Students’ Experiences | |
Qing Li, Richard Tay, Robert Louis | |
In this paper, we present a framework for designing digital educational games to teach road safety rules specific to Alberta. The framework is… |
Probes and Enquiries
Playing Attention: The Hermeneutic Problems of Reading Ico Closely | |
Peter Douglas McDonald | |
This article argues that paying attention to the specifics of a videogame involves a difficult problem of interpreting the meaning of repeated… |
The practical and theoretical implications of flow theory and intrinsic motivation in designing and implementing exergaming in the school environment | |
Dwayne P Sheehan, Larry Katz | |
Helping children develop a positive attitude toward being active for life is a primary objective for physical educators. The cultivation of an… |
A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research | |
Kazumoto Tanaka, J.R. Parker, Graham Baradoy, Dwayne Sheehan, John R. Holash, Larry Katz | |
Exergames or active video games are video games with interfaces that require active involvement and the exertion of physical force by participants…. |
Reflection and Review
The Dreamcast, Console of the Avant-Garde | |
Nick Montfort, Mia Consalvo | |
We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting considerd… |
To Automaticity and Beyond: Narrative Interpretation in Game and Novel | |
Margaret Mackey | |
Common wisdom often posits that game-playing is the enemy of reading, that it offers one of a plethora of “distractions” that seduce people… |
Abstracts
Abstracts from the 2011 Exergaming Symposium, University of Calgary. | |
Larry Katz, Jerremie Clyde | |
Recent work being conducted on exergaming in the field of Canadian game studies… |