For Handmade Pixels, I did a rather extensive series of interviews with developers and festival organizers.
I was interested in general questions of how they framed their own role and how they saw the history of independent games, as well as in the concrete details of their development or festival-organizing practices.
I am dropping half the interviews now, and will publish the rest during the later months of 2019.
Anna Anthropy
Game designer known for games such as Dys4ia, author of the Rise of the Videogame Zinesters manifesto. |
Bennett Foddy
Educator and game developer behind punishing games such as QWOP and Getting over it with Bennett Foddy. |
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Bernie DeKoven
Pioneer in physical and communal games, including with the New Games movement. |
Celia Pearce
Educator, writer and game developer who has worked with games, VR, and multimedia since the late 1980s. |
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David Kanaga
Composer and game developer of games such as Proteus and Oikospiel. |
Jason Rohrer
Independent game developer of games such as Passage and One Hour One Life. |
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Jonathan Blow
Independent game developer, best known for Braid and The Witness. |
Kelly Wallick
Chairperson of the Independent Games Festival since 2015, CEO and founder of Indie MEGABOOTH. |
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Tale of Tales
Belgium-based artist duo—Auriea Harvey and Michaël Samyn—known for their earlier work with experimental and experiential games such as The Path and The Graveyard. |