Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games
Special Issue, April 2016 / Numéro spécial, avril 2016
Edited by / Dirigé par Sébastien Genvo & Carl Therrien
Introduction: Exploring the Frontiers of Digital Gaming:
Traditional Games, Expressive Games, Pervasive Games
SÉBASTIEN GENVO & CARL THERRIEN
Université de Lorraine & Université de Montréal
English | Français
Century of Play: 18th Century Precursors of Gamification
MATTHIAS FUCHS
Leuphana Univesity
Football Manager: Mutual Shaping between Game, Sport, and Community
ALEXANDRE HOCQUET
Université de Lorraine & CNRS
Welcome to the Dollhouse.
Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls.
CARL THERRIEN & JOYCE GOGGIN
Université de Montréal / Universiteit van Amsterdam
Replaying the Lost Battles:
the Experience of Failure in Polish History-Themed Board Games
PIOTR STERCZEWSKI
Jagiellonian University in Kraków
Defining and Designing Expressive Games: The Case of Keys of a Gamespace
SÉBASTIEN GENVO
Université de Lorraine
Differentiating Serious, Persuasive, and Expressive Games
GABRIELLE TRÉPANIER-JOBIN
Université du Québec à Montréal
Bridging The Gap Between Game Designers and Cultural Institutions: A Typology to Analyse and Classify Cultural Pervasive Games
DIANE DUFORT, FEDERICO TAJARIOL, IOAN ROXIN
Université de Franche-Comté
World of Warcraft Dramaturgical Approach: A Drama that Plays with its own Limits
VICTOR CAYRES & ADOLFO DURAN
CAPES Foundation, Ministry of Education of Brazil / Federal University of Bahia