For your theoretical pleasure:
ETC Press is excited to announce the release of the first issue of the fourth volume of
Well Played: a journal on video games, value and meaning, co-edited by Sean Duncan and Caro Williams
http://press.etc.cmu.edu/
PART ONE: DiGRA
Sean Duncan, Guest Editor
Where’s BattleTech in MechWarrior Online? A Case Study in Game Adaptation
Hans-Joachim Backe
One Click at a Time: Playing Porpentine’s howling dogs
Hanli Geyser
Cause No Trouble: The Experience of “Serious Fun” in Papers, Please
Oscar Moralde
Playing for the plot: Blindness, agency, and the appeal of narrative organization in Heavy Rain
Fanny A. Ramirez
Spore’s Playable Procedural Content Generation
Gillian Smith
PART TWO: Games Learning Society
Elder Scrolls Online: How ESO encourages group formation and cooperative play
Michelle Aubrecht, Jeff Kuhn, Justin Eames
Acting in the Light and on Fayth: Ritualized Play in Journey and Final Fantasy X
Kyrie Eleison H. Caldwell
Well Played & Well Watched: Dota 2, Spectatorship, and eSports
Chris Georgen
Magic the Gathering: A Learning Game Designer’s Perspective
Dan Norton
For the Records – Understanding Mental Illness Through Metaphorical Games
Doris C. Rusch
Gaming a Non-Game? A Long Term (Self)-Experiment about FarmVille
Heinrich Söbke
The Stanley Parable
Phil J. Dougherty III
*These essays were part of the Well Played Sessions at GLS 10, the 2014 Games+Learning+Society Conference in Madison, WI, as well as the Well Played Sessions at the 2014 DiGRA conference in Salt Lake City, UT.
http://www.glsconference.org/
http://www.digra.org/