New issue of G|A|M|E, the Italian Journal of Game Studies.
vol. 1, 2013 – Journal: TECHNOLOGY EVOLUTION AND PERSPECTIVE INNOVATION
- Editorial Board – Technology evolution and perspective innovation. 3D and spatial depth today and yesterday
- D. Pietschmann, B. Liebold, G. Valtin & P. Ohler – Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience
- A. Petrovits, A. Canossa – From M.C. Escher to Mass Effect: impossible spaces and hyper-real worlds in video games. How can hyper-real worlds be designed and interpreted in a 2D, 2.5D and 3D virtual environment and how will this implementation affect the stereoscopic 3D video games of the future?
- A. Larochelle – A new angle on parallel languages: the contribution of visual arts to a vocabulary of graphical projection in video games
- A. Işığan – The production of subject and space in video games
- D. Arsenault & P.-M. Côté – Reverse-engineering graphical innovation: an introduction to graphical regimes
- Z. Street – Polygons and practice in Skies of Arcadia
- D. Arsenault, P.-M. Côté, A. Larochelle & S. Lebel – Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2D to 3D graphics in the 1990s
- E. Menduni & A. Catolfi – Digital aesthetic forms between cinema and TV. The need for new research directions
Get it here: http://www.gamejournal.it/issues/game-n-22013/