And here is the inaugural issue of GAME – The Italian Journal of Game Studies. This one is part English, part Italian.
G|A|M|E – n. 1/2012
Index
vol. 1, 2012 – Journal: ALL OF US, PLAYERS
- Editorial Board – All of us, players. Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification
- P. Ortoleva – Homo ludicus. The ubiquity of play and its roles in present society
- M. Fuchs – Ludic interfaces. Driver and product of gamification
- M. B. Carbone & P. Ruffino – Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
- I. Lombardi – Computer games as a tool for language education
- P. Righi Riva – Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo
- C. Maiolini, S. De Paoli & M. Teli – Digital Games and the Communication of Health Problems. A Review of Games Against the Concept of Procedural Rhetoric
- I. Mosca – +10! Gamification and DeGamification
- F. Regis & L. Perani – Games and science fiction. Contributing to define hybrid spaces in location-aware games
- M. Jacobs – Click, click, click, click. Zynga and the gamification of clicking
- M. B. Carbone & P. Ruffino – Gamification is broken. An interview with Steven Poole
vol. 2, 2012 – Critical Notes
- Books
- F. Giordano – Fabio Viola, Gamification, Arduino Viola Editore, 2011
- G. Caruso & R. Fassone – Gordon Calleja, In-Game. From Immersion to Incorporation, MIT Press, 2011
- Games
- A. Meneghelli – Se i Sims vanno su Facebook…
- G. Ferri – Phone Story. Un mobile game discute la mobile phone industry
- Miscellanea
- S. Gualeni – La voce del sonnambulismo contemporaneo
- A. Scussolin – CriticalCity Upload. Intervista a Augusto Pirovano e Matteo Uguzzoni
- G. Frazetto – Prosumer e star dei videogiochi
- M. Carastro – Gioco e tecnologia. Elementi chiave per una nuova pedagogia museale
- S. Biancalana – Getglue e Miso. La gamification contagia il consumo televisivo
- V.M. Karhulahti – Pissing in the Fountain. Videogames and Expressive Performance