Digital Culture & Education on Games and Second Language Acquisition in Asia

New issue of Digital Culture & Education on Digital Games and Second Language Acquisition in Asia.

 

Digital Culture & Education: Special Issue on Digital games and second language acquisition in Asia

-Guest edited by Michael Thomas

 

Articles

Learn English or die: The effects of digital games on interaction and willingness to communicate in a foreign language

-Hayo Reinders and Sorada Wattana

 

Learner autonomy development through digital gameplay

-Alice Chik

 

Digital gaming and second language development: Japanese learners interactions in a MMORPG

-Mark Peterson

 

Teaching and learning English through digital game projects

-Jonathan deHaan

 

Book Review

Nicola Whitton’s (2010) Learning with digital games: A practical guide to engaging students in higher education.

-Darren Elliot

2 thoughts on “Digital Culture & Education on Games and Second Language Acquisition in Asia”

  1. Dear Jesper,
    In preparation for my first class with game designers tomorrow I browsed the net and found your article. I am totally inspired and am looking forward to altering your ideas to a project that my students will love and motivate as it did yours.
    I just wanted to thank you, I teach in a community where technology is perceived as something to be used in the future, while students are very much involved in it right now leaving a gap between teacher and student. I am always looking for ways to involve technology in my classes (thus motivating students and learning with them ) . For this particular group I had to do a bit more research than usual (and was puzzled as to what my choices were ) so I was very glad to find your article. So, thanks!
    Kind regards,
    Roos de Neijs

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