Video Game Seminar at NYU: Game Research through Game Design (and vice versa)

I am running an (I think) exciting series of video game theory seminars at the New York University Game Center.

This Monday September 20th the topic is on the combination of game research and game design.

Our speakers, Katherine Isbister from the NYU Poly / Social Game Lab, and Clara Fernandez-Vara, Matthew J Weise, and Abe Stein from the Singapore-MIT GAMBIT lab, represent two cutting-edge labs for which game development is an integral part of their research.

The theory seminars are aimed at researchers, industry professionals and graduate students. If you would like to join, please send an RSVP to Jesper Juul, j@jesperjuul.net

See you Monday September 20th at 4-6pm, room 920, 9th floor, 721 Broadway, New York, NY.

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Talk and speaker descriptions:

The Singapore-MIT GAMBIT lab: Applying Games Research to Game Development.

The Singapore-MIT GAMBIT Game Lab is a collaboration between the Massachusetts Institute of Technology and the government of Singapore. GAMBIT emphasizes the creation of video game prototypes to demonstrate research as a complement to traditional academic publishing. http://gambit.mit.edu

GAMBIT will be represented by Clara Fernandez-Vara, Matthew J Weise, and Abe Stein.

Katerine Isbister: Digital Games as Instruments for Design-Oriented Research

Katherine Isbister is jointly appointed in NYU-Poly’s Computer Science and Humanities and Social Science Departments, and directs the Social Game Lab http://socialgamelab.bxmc.poly.edu

2 thoughts on “Video Game Seminar at NYU: Game Research through Game Design (and vice versa)”

  1. Hi Jesper, I was wondering if there are notes, slides or even video of these talks? This is something I’m very interesting in working with in the future. I’d love to have a similar games research and development lab here in Sydney before too much longer and your model seems pretty successful.

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