A New York University announcement:
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Expand your mind by taking a class in an exciting new field: There are still spaces available in two Game Center classes this fall, Introduction to Game Design and Game Studio! Both classes are free of prerequisites, so they are open to all students. Find them on Albert under Tisch Open Arts Electives.
Students: Please pass this information along to your friends.
Professors: Please pass this information along to your students.
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Introduction to Game Design
(Two Sections Available)
INSTRUCTOR: Eric Zimmerman
Course Number: H95.1605.001/H95.2605.001 (Section 1) &
H95.1605.003/H95.2605.003 (Section 2)
Meeting Tuesday from 9:30 to 12:15AM and 2 to 4:45PM
Lab Time: Thursday 6 – 9PM (Both sections)
This class is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that understanding these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games.
In this workshop, students will; analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems; create a number of non-digital games in order to master the basic design
principles that apply to all games regardless of format; critique each other’s work, developing communication skills necessary for thriving in a collaborative field; explore the creative possibilities of this emerging field from formal, social, and cultural perspectives; develop techniques for fast prototyping and iterative design that can be successfully applied to all types of interactive projects.
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Game Studio
INSTRUCTOR: Katherine Isbister
Course Number: H95.1608.001/H95.2608.001
Meeting Thursday from 9:30 – 12:30AM
Lab Time: Wednesday 5:30 – 9PM
In this course, students learn best practices in digital game development, working in small teams to produce complete games. The course introduces students to project management, production roles, playtesting, considerations of audience and platform, and other practical concerns in building games.
The course will combine lecture and occasional guest speakers with practical exercises and milestones in building a completed digital game.