Go everywhere.
Get everything.
Use everything on everything.
My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.
Go everywhere.
Get everything.
Use everything on everything.
When in doubt use the Konami code.
In adventure games and RPGs, those steps plus:
Talk to everyone.
Perhaps:
Talk to everyone about everything?
What about summing it all up in one:
Choose Everything.
In Square-Enix RPGs “talk” and “investigate” are the same button, leading to phrases like “talk to that barrel.” So maybe “Talk to everything about everything.”
Its hard to use that walkthrough when playing Scribblenauts though, though I suppose you can flip a dictionary to find every possible object to create.
Be.
@Buddha
Is that a walkthrough or a sit-through?
This will make all my gaming easier for the future. Thanks for the awesome walkthrough! ;-)
This sure applies for a lot of games, let’s submit this to Gamefaqs.com :’)
Problem is the information explosion in the middle of the gameplay. (Or rather you need to “be immortal” first. iddqd?)
what about: “kill everything” ?