From the not-so-casual department, here is a new game, Pierre: Insanity Inspired.
Pierre was created at my previous workplace, the Singapore-MIT GAMBIT Game Lab.
I functioned as a product owner on this game, which at GAMBIT means that I posed a research question that the game should answer.
Research question: How do different ways of communicating failure influence the player’s experience and performance?
The excellent team was then free make a game (more or less) within the constraints of that research question. You can play the game here.
For more about the creation of the game, have a look at the GAMBIT updates this week. Introduction video here.
As usual when I am posting games for research purposes, I will keep the further details close to the vest, and then post results later.
In the meantime, please play the game! Thanks!
And look for an enhanced version to be released later this year! :-)