Get your video game theory fix: New issue of Game studies, issue 0901 on “EverQuest – 10 Years Later“.
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Special Issue – EQ: 10 Years Later
by Eric Hayot, Edward Wesp
by Nick Yee
by Greg Lastowka
by Sal Humphreys
Explores issues of ownership, governance, labour, rights and obligations in MMOGs, using research conducted in EQ. The clash between product and service, between proprietary space and public space and between amateur and professional raise questions for policy makers and lawyers considering the rights and obligations of different stakeholders…
by Lisbeth Klastrup
This articles discusses online gameworlds as a new form of engaging fictional universes, and how to analytically approach and describe the player’s experience of “worldness” with EverQuest as an illustrative example. It argues that such an analysis should incorporate the study of design, aesthetics, means of expression and sociality…
by Bart Simon, Kelly Boudreau, Mark Silverman
This article experiments with a biographical method for exploring memories and play experiences of EverQuest in the lives of two player/researchers. We posit a notion of ‘played sociality’ modeled on biographical understandings of lifecourse and attempt to show how different forms of commitment to the game reverberate through the lives of players…
by Eric Hayot, Edward Wesp
This article addresses the interaction of players and designers in the creation of Norrathian geography. In the context of contemporary geographic theory, the authors examine the ways in which EverQuest players have worked both with and against the game’s delineation of meaningful places within the virtual world, arguing that the game’s virtual geography is best understood in the context of the real world geographies within which it is situated…
by Eric Hayot
by Eric Hayot, Edward Wesp
Brad McQuaid worked as co-designer of EverQuest and development manager from the project’s inception until its launch. Kevin McPherson was one of the first EverQuest team members who primarily worked on the EverQuest client and writing the original background and setting for the Ruins of Kunark expansion…