New issue out from Eludamos, the Journal for Computer Game Culture:
Vol 3, No 1 (2009)
Table of Contents
Positions
Reproducing the machine |
HTML PDF |
Mia Consalvo |
1-3 |
Perspectives
Serious games taken seriously |
HTML PDF |
Christian Swertz |
7-8 |
Passionate Digital Play-Based Learning. (Re)Learning in computer games like Shadow of the Colossus |
Abstract HTML PDF |
Konstantin Mitgutsch |
9-22 |
Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer |
Abstract HTML PDF |
Christoph Klimmt |
23-31 |
Notes on the Biographical Meaning of Games and Online-Games |
Abstract HTML PDF |
Helle Meister, Gerrit Herlyn |
33-41 |
Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs |
Abstract HTML PDF |
Diane Carr, Martin Oliver |
43-53 |
Articles
Games and Self-Imagining, a Comparative Media Perspective |
Abstract HTML PDF |
Jan Van Looy |
57-68 |
‘I am Trying to Believe’: Dystopia as Utopia in the Year Zero Alternate Reality Game |
Abstract HTML PDF |
Alexander Charles Oliver Hall |
69-82 |
Reviews
I HEART LocoRoco – a reading of a gameplay experience |
Abstract HTML PDF |
Emma Westecott |
85-93 |
The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm’s Loom |
Abstract HTML PDF |
Jaroslav Švelch |
95-102 |
Pure Hardcore? wipEout HD and current game design |
Abstract HTML PDF |
Fares Kayali |
103-106 |
Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3 |
Abstract HTML PDF |
Martin Pichlmair |
107-113 |