Just finished my Game Developers 2009 conference talk, Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences.
Good questions afterward, so it seemed to go well. The slides can be downloaded here.
My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.
Just finished my Game Developers 2009 conference talk, Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences.
Good questions afterward, so it seemed to go well. The slides can be downloaded here.
Found your work on difficulty level from Brainy Gamer’s podcast. Hearing it I wondered whether there is anything to learn back in the education realm from managing failure:
http://www.vrbones.com/2009/04/not-to-easy-not-too-tough-difficulty.html
VRBones,
Well, yes, but realistically I think failure has been more systematically studied in education than games, hence some of the theories I have been using actually come from education.