Latest twist in the serious game department: Kuma War is about to launch an episode based on John Kerry’s much-discussed Vietnam heroics.
News.com has a writeup here.
What does a game mean? I wonder if games are persuasive when they represent historical events. After all, the game is likely to have several possible outcomes, and the outcome you want for the John Kerry game probably depends on what outcome would fit your pre-existing convictions?
I don’t exactly have a background in empirical research, but I think it would be really interesting with some studies to see if a game can change people’s minds!
It has already happened:
http://www.telegraph.co.uk/news/main.jhtml;sessionid=OCP2Z2YM22UTZQFIQMFCM5WAVCBQYJVC?xml=/news/2004/05/30/ndday30.xml
sorry for the formatting, game software that tries to do what you request is linked below
http://www.muzzylane.com/home/home.htm
http://www.edweek.org/ew/newstory.cfm?slug=44Games.h23 (review)
OK, thanks. What I wondered about was also research into people _changing their minds_. Do games work well for that or don’t they?