Probably not quuuite complete, but Howard Rheingold has a list of “Urban Mobile Games” (which seems to be another term for location-based games):
Pac-Manhattan, by Dennis Crowley, Frank Lantz (instructor) and others
http://pacmanhattan.com
Location: Manhattan, New York, USA – 2004
Navigate the Streets, by Level 28 Brands
http://www.navigatethestreets.com
Location: Several Cities in Canada – 2004
I Like Frank in Adelaide, by Blast Theory
http://www.blasttheory.co.uk/frank/play.php
Location: Adelaide, Australia – 2004
Pirates!, by PLAY research studio, Interactive Institute
http://play.tii.se/projects/pirates/index.html
Location: HUC conference in Bristol, UK – August 2000
CitiTag, by HP Labs, the Open University’s Knowledge Media Institute (KMi)
http://cnm.open.ac.uk/projects/cititag
Location: Bristol, UK – 2004
Undercover, by YDreams
http://www.playundercover.com/index.jsp
Location: Hong Kong / Portugal – since 2003
Uncle Roy All Around You, by Blast Theory
http://www.uncleroyallaroundyou.co.uk
Location: London, UK – 2003
Can You See Me Now?, by Blast Theory
http://www.canyouseemenow.co.uk
Location: Rotterdam, Netherlands, March – 2003
Mogi, Newt Games
http://www.mogimogi.com
Location: Tokyo, Japan – since 2003
, by Amy Hung
http://a.parsons.edu/~awhung/thesis
Location: Times Square, NYC, USA – 2003
Urban Challenge, by Verizon Wireless
http://www.urbanchallenge.com
Location: Several Cities in USA – since 2002
NodeRunner, by Yury Gitman, Carlos J. Gomez de Llarena
http://www.uncommonprojects.com/noderunner
Location: NYC, USA – since 2002
The Go Game, by Wink Back, Inc.
http://www.thegogame.com/brownie/index.asp
Location: San Francisco, USA – since 2001
MobileHunt, by HIPnTASTY
http://www.mobilehunt.com/about.asp
Location: USA and Canada – since 2001
Cutlass – Treasure Hunt, by DCA Productions, Steve Bull (CEO)
http://ctlss.com/treasure_hunt/html/main.html
Location: Times Square, NYC, USA – since 2001
GunSlingers, Mikoishi Studios
http://guns.mikoishi.com
Location: Singapore – 2003
TreasureMachine, Unwiredfactory
http://www.unwiredfactory.com
BattleMachine / Zonemaster, by Unwiredfactory
http://www.de.battlemachine.com
http://www.zonemaster.myorange.dk
BotFighters, by It’s Alive
http://www.botfighters.com
Location: Sweden, Finland, Ireland, Russia – since 2000
Geocaching/GPS Stash Hunt, by Groundspeak
http://www.geocaching.com
Outdoor Mixed-reality Games
NetAttack
http://www.fit.fraunhofer.de/projects/netattack
Human Pacman
http://mixedreality.nus.edu.sg/research-HP-infor.htm
Demor
http://student-kmt.hku.nl/~g7/site/index_.html
From Locative mailing list
See also:
Asphalt Games (Intel Research)
http://www.asphalt-games.net/
Operation Urban Terrain
http://www.opensorcery.net/OUT/
Does le Parkour fit into this in any way?
On second thoughts, that would open the floodgate for skating, base jumping, inlining etc.
It’s not easy to draw the line, I suppose. Are all these games GPS based?
I haven’t gone through the entire list, but some of them (like Pirates!) are based on proximity (Bluetooth), Botfighters is cell-phone based (on location information derived from the transmitters I think), and some are GPS.
But I agree that the categories are a bit strange. Location-based games: Any game in a stadium or any kind of tournament is location-based, so what’s new here?
I think the connotation is something like “game played using a mobile device, but where location information matters to the gameplay”, mixed with some idea that the game should be played in a “normal” setting rather than on a designated playing field.
i play frogger everyday, jaywalking the streets with my crooked teeth.
Hey What about Blister Entertainment’s Swordfish on Bell Mobility in Canada. Pretty cool! lots of people playing. Great game…GPS based I believe. Move to where the fish are ……
cheers
Sounds nice! I was talking to some people in Norway who wanted to do a location-based game that included climbing the local mountains.
Why keep it in the city at all?
Sky Haven: AR Merge Adventure by Hololabs