It never ceases to surprise me how various mundance practicalities can end up having important implications for game design. Here’s an article on breaking into the Chinese market:
- “The game has to be Internet-cafe friendly, and people are smoking all the time in those cafes,” Needham said. “You have to set it up so they can play the game with one hand on the mouse and one holding a cigarette.”
I admit that I wouldn’t have thought of that.