The story so far: It should be no surprise that a new field of academic research will reflect the theoretical sensibilities and preoccupations of the time. The emergence of video game research was just like that.
In the late 1990’s, the concept of narrative was being used by everybody, all the time, to describe everything, and so early video game researches happily employed the term on video games as well. OK, so we discussed that already. But even so:
The US department store Nordstrom has for a while had a narrative department in women’s clothing.
Here’s a picture I took at the Chicago branch:
Which, I think, proves the point.
One thought on “Narrative is overrated. I have proof.”