# Jesper Juul - Video Game Research, Theory & Design > Jesper Juul is a video game theorist, educator, and occasional game developer exploring video game theory, game design, and aesthetics. He teaches at The Royal Danish Academy of Design, Architecture, and Conservation (KADK) and is the author of foundational books in game studies. He has previously worked at IT University Copenhagen, MIT, and New York University Game Center ## Core Information - [Bio & About](https://www.jesperjuul.net/about/) : Biography, academic affiliations, contact details, and current research focus. - [Books](https://jesperjuul.net/books.html) : Key publications with overviews and links to publisher/open-access versions. - [Academic Papers & Essays](https://www.jesperjuul.net/text/) : Open-access articles, conference papers, and essays on game design, narrative, failure, and independent games. - [The Ludologist (Blog)](https://www.jesperjuul.net/ludologist/) : Long-running blog featuring commentary on game culture, design, aesthetics, and academic updates. ## Key Publications & Topics - [Too Much Fun: The Five Lives of the Commodore 64 Computer](https://www.jesperjuul.net/c64/) : The surprising history of the best-selling desktop computer model of all time, exploring its versatility, culture, and enduring legacy (MIT Press, 2024). - [Handmade Pixels: Independent Video Games and the Quest for Authenticity](https://www.jesperjuul.net/handmadepixels/) : History and analysis of independent games, aesthetic movement, and the cultural pursuit of authenticity (MIT Press, 2019). - [The Art of Failure: An Essay on the Pain of Playing Video Games](https://www.jesperjuul.net/artoffailure/) : Exploration of the "paradox of failure" in games and why we play games even though they make us unhappy (MIT Press, 2013). - [A Casual Revolution: Reinventing Video Games and Their Players](https://www.jesperjuul.net/casualrevolution/) : Study on how casual games and accessible design transformed player demographics and industry norms (MIT Press, 2009). - [Half-Real: Video Games between Real Rules and Fictional Worlds](https://www.half-real.net/) : Theoretical framework examining video games as formal rule systems combined with fictional worlds (MIT Press, 2005). ## External & Reference Profiles - [Google Scholar Profile](https://scholar.google.com/citations?user=Qrb-RJwAAAAJ&hl=en) : Citation metrics, co-authorships, and comprehensive publication list. - [MIT Press Author Page](https://mitpress.mit.edu/author/jesper-juul-12029/) : Official publisher page listing all released books and monographs.